#+TITLE: GTK-3 Textview interactions #+DATE: 2014-04-18 12:00:00 UTC #+DESCRIPTION: Load a glade file displaying a textview widget which runs python code on carriage return. #+FILETAGS: GTK-3:python:widgets #+CATEGORY: python #+SLUG: 11-interactive-python-textview #+THUMBNAIL: ../../../images/gtk/tut11-interactive-python-textview.png #+BEGIN_COMMENT .. title: GTK-3 Textview interactions .. slug: 11-interactive-python-textview .. date: 2014-04-18 12:00:00 UTC .. tags: GTK-3, python, widgets .. category: python .. description: Load a glade file displaying a textview widget which runs python code on carriage return. .. type: text #+END_COMMENT #+CAPTION: Textview widget [[../../../images/gtk/tut11-interactive-python-textview.png]] This example shows using the text view widget to get text entered by a use, it makes use of marked text blocks so that only some text can be edited and will dynamically read the current line and run it in python interactively. You can type app.test() or app.show_drawing(True) as examples of the interaction between the widget and python. #+BEGIN_SRC python #!/usr/bin/env python import sys from StringIO import StringIO from gi.repository import Gtk, Gdk import code import math class interactiveGtk: def __init__(self): window = Gtk.Window() window.set_default_size(380, 300) window.connect("destroy", lambda w: Gtk.main_quit()) box = Gtk.VBox() self.drawingarea = Gtk.DrawingArea() #python console using a textview console = interactive_console(Gtk.TextView()) self.drawingarea.connect("draw", self.area_expose_cb) box.add(self.drawingarea) box.add(console.textarea) window.add(box) window.show_all() self.drawarea = False def show_drawing(self, state): """self.show_drawing(True) to enable showing the lines""" self.drawarea = state def test(self): """run app.test() when program is running to print this message""" print ('hello world') def area_expose_cb(self, widget, context): """expose event lets draw, lines will only display if we run self.show_lines first. demonstrating running state change of our program""" self.style = self.drawingarea.get_style() if self.drawarea is True: self.drawing(context, 210, 10) def drawing(self, cr, x, y): """ draw a circle in the drawing area """ cr.set_line_width(10) cr.set_source_rgb(0.5, 0.8, 0.0) cr.translate(20 / 2, 20 / 2) cr.arc(50, 50, 50, 0, 2 * math.pi) cr.stroke_preserve() cr.set_source_rgb(0.3, 0.4, 0.4) cr.fill() class interactive_console: editor_chars = '>>>' editor_chars_other = '...' editor_history = [] editor_history_position = 0 def __init__(self, textview): #the python editor window self.textarea = textview self.textarea.connect('key-press-event', self.key_pressed) self.console_buffer = self.textarea.get_buffer() #setup some characters which can not be changed self.console_buffer.set_text(self.editor_chars + 'app.show_drawing(True)') self.console_buffer.create_tag("uneditable", editable=False, editable_set=True) self.console_buffer.create_mark("input_position", self.console_buffer.get_end_iter(), True) self.console_buffer.create_mark("end_position", self.console_buffer.get_end_iter(), False) self.console_buffer.apply_tag_by_name("uneditable", self.console_buffer.get_start_iter(), self.console_buffer.get_iter_at_offset(len(self.editor_chars))) #interactive mode interpreter, #pass locals() or globals() so we can access our programs functions and variables #using global here so we have access to the app object in the global scope self.interpreter = code.InteractiveInterpreter(globals()) def key_pressed(self, widget, event): """ grab key presses, run code from textview on return navigate history if arrow keys are pressed """ if event.keyval == Gdk.keyval_from_name('Return'): self.execute_line() return True if event.keyval == Gdk.keyval_from_name('Up'): self.console_history(-1) return True if event.keyval == Gdk.keyval_from_name('Down'): self.console_history(1) return True return False def execute_line(self): """ carriage return was captured so lets process the textview contents for code to run """ text = self.console_buffer.get_text(self.console_buffer.get_start_iter(), self.console_buffer.get_end_iter(), False) source = '' block = False indent = 0 #work out code to run if its not a block or a blank line then run what we have, #if its a block of code like a for loop or if condition dont run it yet unless the block has finished. last_line = '' for line in text.split("\n"): line = line[3:].strip('') if line.strip() == '': block = False indent = 0 else: if line.endswith(':'): if block is True: source += line + "\n\t" else: source = line + "\n\t" block = True indent += 1 else: if line.startswith("\t"): source += line + "\n" else: block = False source = line + "\n" indent = 0 last_line = line if last_line.strip() != '': self.append_history(last_line) chars = self.editor_chars # run the code grabbed from the text buffer and execute it if its not a block results = '' if block is True: chars = self.editor_chars_other else: chars = self.editor_chars results = self.execute_code(source) #build text for the editor, and workout which part of the text should be locked text_output = text + '\n' + results + chars text_output_length = len(text_output) if block is True: text_output += "\t" * indent self.update_editor(text_output, text_output_length) def execute_code(self, source): """ run any code sent here and capture output and return the results """ # capture output from stdio so we can display the errors in our editor result = StringIO() sys.stdout = result sys.stderr = result #run code output will be put into result because we are capturing stdout self.interpreter.runsource(source, "<>") # restore stdout so future output is capture to the terminal again sys.stdout = sys.__stdout__ sys.stdout = sys.__stderr__ return result.getvalue() def update_editor(self, text, uneditable_end=0): """ pass in text to put in the editor and portion to be locked from editing """ self.console_buffer.set_text(text) self.console_buffer.create_mark("input_position", self.console_buffer.get_end_iter(), True) self.console_buffer.create_mark("end_position", self.console_buffer.get_end_iter(), False) self.console_buffer.apply_tag_by_name("uneditable", self.console_buffer.get_start_iter(), self.console_buffer.get_iter_at_offset(uneditable_end)) def append_history(self, line): """ Store command in history drop command if limit has been reached """ if len(self.editor_history) > 10: self.editor_history.pop() self.editor_history.append(line) self.editor_history_position = len(self.editor_history) def console_history(self, direction=-1): """ drop any text on last line and insert text from history based on position """ # get current text excluding last line as we will update from our history text = self.console_buffer.get_text( self.console_buffer.get_start_iter(), self.console_buffer.get_iter_at_line_index( self.console_buffer.get_line_count(), 0), False) #work out position in history and what should be displayed linenumber = self.editor_history_position + direction if linenumber >= 0 and linenumber < len(self.editor_history): self.editor_history_position += direction self.console_buffer.set_text(text + self.editor_chars + self.editor_history[self.editor_history_position]) app = interactiveGtk() Gtk.main() #+END_SRC